In 2008 I started to make long-duration digital videos. It was a kind of therapy, overlaying my teenage years with ideas of 1980s Zeitgeist: Rubik Cubes, Video Games, Vaserely, Columbo, Tron, Kraftwerk… I realised that these were expressing an early non-linear digital state, using analogue techniques just before a computer age. Picture Columbo first realising he could cut and splice a tape to alter a timeline. Picture the Rubik Cube- and Vaserely, Sol Lewitt, essentially ‘computing’ thousands of possibilities, but with paint. Picture the vast cultural shift that occurred when the world broke from analogue thinking into digital immersion, from linear to multi-directional - into a hyperscript, into an avatar-based living. These would be the foundational elements of A.i. : the shift from analogue to digital is evolution.
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